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The mechanical limitations of the terraforming tools means that you rarely (if ever) have the money and terrain available to make wholesale changes to the geography of the map. One of the strengths of Cities: Skylines has always been the way that the game utilizes its space and the natural environment. And honestly, is there anyone playing a city-builder who doesn't enjoy making their city look pretty? A walk in the park While Parklife still isn't going to offer the same degree of freedom and creativity that you can get from mods, having these more free-form park-creation and decorative tools should be a welcome addition for anybody who enjoys adding a little more personal flavor to their city. In any case, it should seem pretty obvious that I'm pleased to see this expansion incorporate so many of my own ideas and suggestions. Much of Parklife's content seems inspired by mods. But who knows? Maybe somebody did see my wishlist and incorporate some elements of my ideas into the development in progress? It's certainly one heck of a coincidence! It seems like someone in Skylines design is thinking along the same wavelength as me. I'm not going to take credit for having designed this expansion for Colossal Order, because I posted that wishlist in February, and the game is releasing in May, so unless Colossal Order is supernaturally efficient at creating expansions, there simply wasn't enough time for them to design and implement Parklife after reading that wishlist. That is because the focus of the expansion seems to be pulled almost verbatim from my own "Great Outdoors" wishlist.
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Parklife is perhaps the single Cities: Skylines expansion that I have most looked forward to. Please click here for my review of the base game.Ĭities Skylines base game rated E (for Everybody) Note: This is a review of expansion content only.
#Cities skylines parklife upgrade
Parks are fun and expressive, but not a strict upgrade